63 pages • 2 hours read
Scott ReintgenA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
Content Warning: This section of the guide includes discussion of death, animal death, and graphic violence.
Capri and his partner choose a highly defensible cliffside location for their camp. After dark, Adrian makes the treacherous climb to reach them. He waits in the shadows, and when Capri gets up, Adrian strikes. However, he misjudges the attack and sends Capri off the edge of the cliff. He quickly gets the upper hand with the other Ashlord, beating him mercilessly and leaving him unconscious. He poisons their ashes with Rend, which will kill their phoenixes if they go faster than a trot.
Adrian finds Capri impaled by a jutting point of rock. His back is broken, but the officials have not yet intervened, meaning that he is still alive. Knowing that the other Ashlord will leave Capri to die, Adrian tries to treat Capri’s wounds. He will have to keep Capri alive or else he will be disqualified and arrested for murder.
The metallic barriers surrounding the racecourse are not meant to be climbed, but Imelda plans to, using the circular screens and some clever alchemy. It is time to break the Races’ rules and send a message to the Empire. She addresses the cameras directly, thanking her audience for watching her videos and promising that she has saved her best trick for last.
She arranges her ashes for the Trust Fall rebirth; however, she names this rebirth the Shattering and names the reborn horse Hammer. Mimicking the video that made her famous, Imelda leaps from Hammer’s saddle. The horse vanishes. Imelda uses the circular screens to scale the wall. She lowers herself down the opposite side and lets go. The horse reappears under her, catching her. In the distance, four racing officials are already in pursuit. Imelda rides off toward the Gravitas Mountains.
Capri is alive but paralyzed from the waist down. Adrian either has to take Capri with him or risk him dying. Capri begs Adrian not to leave him, but Adrian reminds him that he tried to leave Adrian for dead the first night. He warns Capri against stealing his horse: It is a purebred, meaning that it will burn would-be thieves to death. As they ride off, Capri quietly thanks Adrian for saving him. Adrian admits that if the rules were different, he would not have hesitated in leaving Capri to die.
Etzli, Revel, and Bravos are still in the lead as Pippa and Quinn enter the caves. The Sunscape component causes Trust to glow in the dark. Quinn marvels at the fact that Pippa was able to memorize the course through the tunnels from the map. Pippa explains that it is a sun wraith mating tunnel. The male burns its way through mountains to reach the female. When their paths meet, they burrow straight down. They will ride to the burrow and sneak around it.
They reach the burrow, a perfectly circular hole leading straight down. They tread carefully, hearing the bellowing sun wraiths far below. They hear a voice calling for help—it is Etzli, floating in the muck that fills the burrow. Her horse is dead, as is Gregor, her spirit, who sacrificed himself to save her. Pippa can feel Quinn’s heartbreak at this news.
Quinn wants to save Etzli; Pippa wants to leave. Quinn refuses to let Etzli die. Frustrated, Pippa gives Quinn a rope and leaves them.
Imelda rides for her life, but the Ashlord officials pursue her. Shots ring out, and one of the officials falls. This gives Imelda hope. Earlier, she told Martial to tell the mountain rebels about her plans. Now, they have come to help her escape.
One of the Ashlords knocks Hammer off balance. The horse tumbles over on top of Imelda, not injuring her but pinning her to the ground. The rebels corner the Ashlord, who fights viciously until one of the rebels, a boy with a prosthetic arm, steps in. Imelda’s horse dies and begins to burn. The rebels hear her screams and rush to help as the boy finishes off the Ashlord.
The rebels are all young Dividian, and Imelda is relieved at their familiarity. The boy, who introduces himself as Bastian, orders the rebels to loot the Ashlords’ bodies and help Imelda. Imelda is overjoyed to see her cousin Luca, sent by her uncle as a sign that she can trust the group. Bastian explains that the components that Imelda has are hers by right. However, the components are worth more than 150,000 legions—the Empire will send more people after Imelda. Imelda begins to realize that she has sparked something larger than merely breaking the Races.
Pippa vents her frustration to Trust as they walk carefully through the sun wraith tunnel. She feels guilty and returns to the sun wraith burrow to help the spirit rescue Etzli. With the horse’s help, she and Quinn retrieve Etzli from the muck. The tunnel starts shaking, and the temperature rises—the sun wraiths are resurfacing. Pippa and Quinn help Etzli onto Trust, and they flee.
The sun is nearly up. Pippa has very little time to prepare her next resurrection. To make matters worse, the ashes are still too hot, and she will have to recalculate quantities of components to compensate for burning. Quinn helps her focus, and Etzli chimes in, helping Pippa remember the rate at which Gasping Mercies burn.
The horse is reborn healthy, and the three girls breathe a sigh of relief. Pippa and Quinn set off after ensuring that Etzli will be fine. Now comes the hard part of the Races: catching up with the front-runners and winning.
Even with Capri weighing him down, Adrian is in third place, though he trails Bravos by nearly 500 paces. He decides to leave Capri behind. Realizing this, Capri accuses Adrian of being just like the Ashlords and only caring about winning. Adrian responds, knowing that he is being watched by millions of Ashlords and Longhands. He says that he trained to be better, faster, and more merciful than the Ashlords.
Adrian goes to fill his canteen. Turning back, he sees that Capri has climbed up onto his horse. Capri tells him to remember this sight. Adrian yells that the horse is purebred, but Capri thinks he is bluffing—there is no way that someone from the Reach would be able to handle a purebred. Adrian yells to the cameras, “You heard me warn him! If he dies, it isn’t my fault” (297). He warns Capri one last time, but the Ashlord rides off. The phoenix engulfs Capri in flames, killing him. The second his body falls off the horse, the flames disappear. Horrified, Adrian mounts his horse and sets off after Bravos and Revel.
Imelda and the rebels move on foot through the Gravitas Mountains. As they march, she gets to know Bastian better. He lost his arm when he was young, and after trying many different prosthetics, he settled on this one, based on a stolen design from the Longhands.
Imelda is confident that the Ashlords will only hold her responsible for rebelling and leave her family alone. She thinks of how the money from the stolen components will change her family and Farian’s lives. Those blessings outweigh the curse of never being able to go back home.
The rebels’ destination is Gig’s Wall, a former Ashlord fortification that now serves as a rebel base. One of the Curiosity’s priests suddenly appears, knocking everyone over with a blast of energy. The soldiers scramble to catch him, but he escapes. The priest’s sudden appearance means that the Ashlords are already there.
Pippa makes up ground on the fourth day of riding. She is confident that she can pass the other riders tomorrow, the final day of the Races. That evening, Quinn nervously asks Pippa for some of her blood. Blood gives power in the underworld. When Quinn returns to the underworld after the Races, she will be a target, but Pippa’s blood will help her fend off the gods. Pippa cuts her palm with a knife, allowing Quinn to collect the blood she needs. Quinn hugs Pippa, who is shocked by the warmth of the gesture; Ashlords do not hug.
In Part 3 of Ashlords, Imelda leaves the Races altogether, bringing the wider world of the Empire’s dissidents into focus. Imelda’s rebellion is intended to be a spectacle, illustrating The Different Approaches to Rebellion. In addition to being a skilled rider, Imelda has developed a real flair for showmanship through her Alchemist persona, and her escape from the Races echoes her performance that Farian filmed in Chapter 1. The Races are filmed from every possible angle; cameras are everywhere, and the barriers are lined with screens that allow the audience to see the action firsthand. Imelda names her trick the Shattering and appropriately names her third rebirth Hammer. In a way, Imelda has come full circle: The Trust Fall rebirth that allowed for her entry into the Races now literally provides her exit.
However, Imelda’s rebellion also comes with a realization about the real-world costs of rebellion. When Bastian and the mountain rebels rescue her, she sees death for the first time: “There’s something stunning about the blood. Reading about rebellions is different from living them. I watch how the desert drinks every drop. What was I thinking? What have I done?” (270). Imelda’s time in the capital has fully radicalized her against Ashlord society; however, she was not fully prepared for what rebellion entails. As she and the rebels head toward the relative safety of Gig’s Wall, Imelda finally gets a moment to reflect. Her rebellion has also affected her personal life: Her theft of hundreds of thousands of imperials’ worth of components means that she can provide a better life for her family. Although Imelda was never able to provide for her family in the way her mother wanted, she is now doing it in another way, showing that despite her independence, Imelda still feels The Effects of Familial Pressure.
The theme of The Relationship Between Mercy and Power is also explored in these chapters through Adrian’s and Pippa’s actions. When Adrian accidentally injures Capri, he must keep the badly injured Ashlord alive or risk being disqualified and arrested for murder. In an ironic twist, his rebellion now hinges on his care for an Ashlord. Capri tells him, “I might never walk again, but you don’t care. You’re […] [n]ot thinking at all about what life will be like for me now. You care more about winning. That’s all my people care about, too. Who wins and who loses. That’s all I was ever taught” (286). Adrian is left with a dilemma: In order for the Reach to defeat the Ashlords, the Longhands must be as merciless as the Ashlords themselves. Their interaction forces Adrian to reflect on the importance of mercy: He must not only be stronger than the Ashlords but also be merciful in order to be better than them.
Like Adrian, Pippa learns an important lesson regarding the importance of mercy in this section. As Capri demonstrates, Ashlord society has no patience or sympathy for the weak or the injured, and Pippa was taught to look out for herself. When she and Quinn find Etzli drowning in the muck-filled sun wraith burrow, Pippa knows that saving Etzli would only slow her down. This attitude, which is natural for Pippa, is abhorrent to Quinn, putting their relationship to the test. Their emotional connection causes Pippa to experience a crisis of conscience for the first time—a profound change for the Ashlord: “You’ve opened my eyes. I am no longer just an Ashlord. I am more than what my parents would have me become. I am more than what this world craves. I am something new” (298). Her decision to save Etzli not only cements her bond with Quinn but also helps her overcome the familial pressure that has driven her actions to this point. If Pippa is to truly become something more than what Ashlord society has made her, she must embrace this new, merciful side of herself.
Plus, gain access to 9,150+ more expert-written Study Guides.
Including features: